Jurassic World Evolution 2: Dominion Biosyn, the review of the tie-in expansion on the film

Let’s go back to Jurassic World Evolution 2 to evaluate the Dominion Biosyn expansion in this review.

After having analyzed it in preview, let’s go back to dealing with the first substantial expansion to the paleontological management software of Frontier Developments with the Jurassic World Evolution 2: Dominion Biosyn review, after playing this nice extra dose of content more thoroughly. As we had already reported in the trial version of the preliminary version, the intent of the developers with this package is clear: having probably understood, from the feedback received with the first chapter, that the micro-package approach had rather tired the most passionate user, with this maxi-DLC a drastically different path has been taken, trying to offer a much more substantial quantity of content, against a price that is not low but still quite adequate for the offer.

Within the Dominion Biosyn Expansion we find a substantial campaign, the Chaos Theory mode and obviously various new creatures to add to the parks: in practice, a real expansion of the past.

The move was particularly strategic also for the exploitation of the launch of the new cinematic film, which allowed the creation of a real videogame tie-in able to connect directly to some events of the film.

In short, there is a deeper narrative intent in this DLC, complete with videos and cutscenes to tell the story history of the rival company of InGen and the new possibilities that this offers within the game, including additional potential and, of course, further risks and possible disasters, with the aim also of unveiling new events related to the film Jurassic World: The Dominion. The protagonist of the expansion is Biosyn, an antagonist company of InGen known above all in the books of Micheal Chrichton, but destined to have an important role in Il Dominio. After the failure of the theft of frozen embryos in the first Jurassic Park, Biosyn is now ready to build its own park using the failures of InGen and a series of exclusive technological innovations that have obvious implications also in the gameplay.

The Biosyn park

Jurassic World Evolution 2: Dominion Biosyn Expansion, the new setting

There Countryside, which requires us to build a new generation park using Biosyn technology, is probably the most characterizing element of the expansion, despite the fact that it is destined to leave room for other modes once the narrative part is exhausted with the progressive introduction of the major Announcements. In any case, let’s start from this in the evaluation of the characteristics of Dominion Biosyn, since it could present itself as a real new chapter in miniature.

THE basic systems of the game are the same as in the main chapter, but the new company brings with it several new features, starting from the appearance of the standard structures up to the presence of elements that involve some slight, but significant variations in the gameplay loop.

Some of the new creatures of Jurassic World Evolution 2: Dominion Biosyn
Some of the new creatures of Jurassic World Evolution 2: Dominion Biosyn

The first characterizing element is the Research Complexa futuristic construction semi-camouflaged in nature, which acts as the nerve center for all the park’s research and development activities, and represents a building in constant evolution.

Most of the structures to be built and managed mirror those already seen previously, although they all have a new aspect given by thearchitecture chosen by Biosyn, more advanced and with a low environmental impact compared to those seen at InGen. However, some have variations, such as the new observation towers, the invisible fences that significantly alter the view and the underground hypersonic transport system, which changes logistics and requires further design under the earth’s surface. They are not huge changes, but within an expansion they still manage to propose innovative elements that revive interest in the game and push you to face a new campaign almost as if it were a new chapter.

New gameplay structures and dynamics

The Research Complex that underlies the BioSyn park
The Research Complex that underlies the BioSyn park

The order in which the actions take place is not very different: it is always a matter of creating a central part of the park with buildings dedicated to dinosaur research, response and recovery centers, paleontological medical ones as well as structures responsible for the extraction of amber, synthesization and incubation of creatures, up to obviously the fences and all the elements relating to the observation and control of animals. There are all the options seen in Jurassic World 2 but with aesthetic differences, and that is enough to make them important variants in a game of the genre, as well as some functional changes such as the aforementioned invisible fences, the new observation towers and the new system of management of electricity, beyond the hyperloop which represents a nice but perhaps little exploited addition.

The element of greatest interest is probably the amber mine, from which it is possible to obtain new fragments of the genome for various species of dinosaurs, extracting the legendary mosquitoes embedded in the fossilized resin. The mine is structured in progressive levels and requires huge investments to unlock the various parts, as well as specific teams involved in the recovery of the specimens, but it is an interesting enrichment of the standard dynamic of sintering of creatures.

Jurassic World Evolution 2: Dominion Biosyn
Jurassic World Evolution 2: Dominion Biosyn

This part is added to the production chain that includes the search for single genomes for each species as well as the possibility of modifying each of these with hybridizations in search of new characteristics, requiring further levels of management and control of the scientific staff employed.

In principle, the new additions fit together really well in the game fabric built for Jurassic World Evolution 2, making this an expansion seamlessly integrated into the original concept. After the first phase of building and learning the dynamics, the second part of the Campaign obviously focuses more on the action, with various disasters arising from the events of the film that must be remedied by relying on the strategic and management skills accumulated.

Chaos theory

Dominion Biosyn introduces Dimetrodon for the first time
Dominion Biosyn introduces Dimetrodon for the first time

The new mission inside the Chaos theory, also centered on the film Jurassic World: The Dominion. In this case we are dealing with the remote Owen Grady ranch, which finds itself having to become a refuge for various species of dinosaurs in the wild but subject to poaching and indiscriminate killing. In this case, instead of the usual gradual planning that accompanies the construction of the park in the Campaign or in the Sandbox mode, we have to face several problems by exploiting some resources that we find in the field, adapting the structures and improving them so that we can accommodate the largest possible amount. of creatures and trying to keep healthy and safe.

In this case, structures and dynamics derive more directly from those of the main game, but like any other “scenario” of Chaos Theory all events are constructed to represent a sort of survival challenge, with fragments also scripted to offer situations different, such as the need to control groups of dinosaurs with specific calls to try to move them en masse from one place to another, just in “Grady style”.

New dinosaurs and environments

The Pyroraptor, one of the new feathered dinosaurs featured in the expansion
The Pyroraptor, one of the new feathered dinosaurs featured in the expansion

Obviously, some could not be missing new dinosaurs: among these we find the Therizinosaurus, the Pyroraptor and the Quetzalcoatlo, new unpublished species in the series that also present, finally, the much requested plumage that has emerged from the most recent research on paleontology. Among the novelties there are also great classics unjustly neglected so far such as the ancient Dimetrodon, the absolute oldest species of all those seen so far in the series, in addition to the enormous herbivore Dreadnoughtus and the Gigantosaurus, a large carnivore that exceeds in size and structure also the T-Rex. Obviously the latter is also present and indeed confirms himself as a star in the game by obtaining two exclusive skins including a feathered one, as well as new aspects also applicable to the Dilophosaurus and the Parasaurolophus.

There graphics by Dominion Biosyn is obviously based on the same scaffolding used for the main game, so from this point of view, beyond the aesthetic variations provided by the new structures and the new dinosaurs, there are no particular differences compared to the level reached previously, however. already excellent. The Biosyn buildings are in some respects more fascinating and technologically advanced and the characteristic Research Complex is a pleasant addition, however if you want to find a flaw you could say that the new setting of the Sierra Nevada is a bit monotonous and little characterized compared to the possible choices.


Tested version Windows PC

Digital Delivery

Steam, Epic Games Store, PlayStation Store, Xbox Store

€ 19.99

After a plethora of micro-additions seen especially in the first chapter, Frontier has finally put together a real expansion proper for Jurassic World Evolution 2, making the most of the occasion of the launch of Jurassic World: The Dominion and packaging a tie -in which integrates seamlessly with the main game. We confirm the idea that 19.99 euros is not a low price for a DLC, but for those who have already stripped all the main contents it can be amply justified: the new Campaign has the flavor of a real new mini-chapter thanks to novelties concerning both the gameplay – such as construction and management mechanics – and the narration, while the mission of Chaos Theory provides a good diversion.


  • A real new campaign, complete with narrative support
  • New and interesting introductions between structures, creatures and game mechanics
  • The situation proposed in the Chaos Theory is also interesting


  • New content doesn’t last very long
  • The price is quite high

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Jurassic World Evolution 2: Dominion Biosyn, the review of the tie-in expansion on the film

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