After the official presentation, let’s take stock of the news related to the next-gen update of The Witcher 3: Wild Hunt for PS5 and Xbox Series X | S.
The date of December 14th is fast approaching: it is the day when the long-awaited next-gen update for The Witcher 3: Wild Hunt will finally be made available. An update that fans of the series by license plate CD Project RED have been waiting for a long time, and which will allow the game to make the most of the hardware of the new platforms, therefore PS5 and Xbox Series X | S, but obviously also the PC itself.
During a special REDstreams, the Polish studio officially presented the news of the next-gen update of The Witcher 3: Wild Huntwhich will obviously include various technical improvements, but also many precautions in terms of quality of life that will make the whole experience more enjoyable, so as to ensure that our umpteenth game is characterized by freshness and offers a point of different view on Geralt of Rivia’s latest adventure.
The PC version
Despite being the least publicized regarding the update, even the PC version of The Witcher 3: Wild Hunt will be able to count on a wide range of technical improvements when the next-gen update makes its debut on December 14th. The first and foremost is of course the support for the ray tracing applied to global illumination and ambient occlusion, which will give great depth to the already suggestive settings.
The developers have also enhanced the screen space reflection (previously it was applied only to water, now it works on all reflective surfaces), redesigned the vegetation assets, added new textures and introduced upscaling technologies DLSS 3 and FSR 2.1as well as a dynamic scaler, in order to make all these improvements manageable by a wide range of configurations, decreasing the effective resolution in order to obtain smooth and consistent frame rates net of a substantial boost in visual impact.
Since several years have passed since the publication (by the way, here is the review of The Witcher 3: Wild Hunt), the CD Projekt RED guys thought it was appropriate to implement new graphics options in order to take advantage of the latest generation graphics cards, so after the update we will also find them in the game Ultra Plus settings to further push the quality of scenarios and characters. It’s not a preset, however, but individual adjustments.
Introducing a photo mode (available, we imagine, on all platforms) will allow you to capture the renewed beauty of the settings and take particularly evocative screenshots, acting on a set of items that includes the width of the field of vision, the depth of field, the mass focus, focal distance, aperture and then again saturation, contrast, temperature, exposure and vignetting.
A new point of view
Among the most important innovations of the next-gen update of The Witcher 3: Wild Hunt is the new view: a feature born practically by chance, thanks to the developers’ experiments with the game’s camera, but which proved to be extremely interesting and effective in offering a different perspective compared to the classic experience with the action RPG based on the novels by Andrzej Sapkowski .
Installed the update will then be possible bring the view closer behind Geralt through three different options: exploration, combat and riding. This means that we will be able to decide how the camera will work depending on the situation, trying the various solutions and checking which setting we prefer. The final result, guarantees CD Projekt RED, adds a surprising freshness experience, even more so if it’s the umpteenth run.
The PS5 and Xbox Series X|S versions
The next-gen update of The Witcher 3: Wild Hunt will allow all owners of the game on PS4 and Xbox One to make a free update to the PS5 and Xbox Series X|S versions, while those who do not yet own it will be able to purchase the new edition directly on the PlayStation Store or Xbox Store. Well, what are the features designed to make the most of the hardware of the Sony and Microsoft platforms?
In the first place, the now traditional ones will be inserted two graphics modes: one at 4K and 30fps with added ray tracing, the other presumably at 1440p and 60fps. Both will be able to count on the integration of FSR technology and a dynamic scaler that will allow the game to remain anchored to the reference frame rate, but above all they will boast improved assets exactly like on PC, with a general quality very close to ultra settings.
On Playstation 5 the developers have also added support for controller-specific features DualSensewith haptic feedback and adaptive triggers that will add depth to the experience and in particular to the combat sequences, producing vibrations and resistances in line with what happens on the screen in order to further increase the degree of involvement in the action.
Speaking of involvement, another feature born almost by chance and present on both consoles and PCs is that relating to the use of Signs: if in the original version of The Witcher 3: Wild Hunt it was necessary to open a radial menu from time to time before being able to use this ability, with the next-gen update it will be possible to resort to it in a substantially more immediate way, without pauses and without therefore interrupt the rhythm of the clashes, which will be more frenetic.
Changes have also been made on the front of theinterface, starting with the map: the world of The Witcher 3: Wild Hunt is full of things to do and see, but the developers’ feeling is that such an exhaustive list and with so many icons tended to force players to complete each assignment mechanically. For this they have inserted an optional filter that makes visible only the essential elements, leaving everything else to our exploratory ambitions, and at the same time they have added an option for hide the minimap and navigate the old-fashioned way.
Still on the exploration plan, using a controller on both PC and console will be possible adjust the pace of walking of Geralt as happens in modern action adventures: a light pressure of the analog stick will tell the character to walk, while a more decisive pressure will make him run. Finally, i have been optimized subtitlesintroducing the possibility of changing their size to finally make them more readable when playing connected to a TV.
Additional content and cross-progression
In addition to a whole series of corrections more or less relevant to the best known problems of the game, with the next-gen update The Witcher 3: Wild Hunt will also see the integration of some of the mod most popular made by the community and the arrival of a DLC based on the television series produced by Netflix, with an unpublished mission whose contents are however still shrouded in mystery: it will be a pleasure to find out what it is starting from December 14th. This content will also come to Switch, PS4 and Xbox One.
The latest announcement was the proverbial icing on the cake: support for the cross-progression on PC and consoles. This means that we will eventually be able to resume our old save on Steam or GOG and continue the game on PS5 or Xbox Series X|S or vice versa, keeping all the progress made and avoiding losing even a small part of our experience with The Witcher 3: Wild Hunt. Isn’t that exciting?
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The Witcher 3: Wild Hunt on PS5 and Xbox Series X | S: the news of the next-gen update
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